Young Heroes Curriculum Collection — Technology Education Edition
Designed for students in Grades 3–5, the Young Heroes Technology Education Edition combines hero-themed learning with technology education, creativity, problem-solving, digital thinking, and project-based learning. Students explore how technology can be used to design, create, communicate, and solve problems while developing the confidence to see themselves as innovators and everyday heroes.
The Young Heroes Technology Education Curriculum Collection includes:
Teacher Curriculum Guide — Complete technology-focused instructional lessons, learning objectives, standards alignment, suggested pacing, teacher guidance, discussion prompts, assessments, rubrics, and implementation resources.
Student Activity GuideBook — Student-facing activities, design challenges, graphic organizers, creative projects, reflection opportunities, and lesson-specific learning materials.
PowerPoint Lesson Presentations — Engaging visual presentations designed to support instruction, model concepts, and guide students through each technology education lesson.
Supplemental Instructional Resources — Lesson-specific materials, visual supports, activity cards, organizers, templates, exemplars, and other classroom-ready resources that support implementation.
The Young Heroes Technology Education Edition is designed for elementary technology classrooms, STEM and enrichment programs, after-school programs, and other educational settings serving students in Grades 3–5.
Interested in bringing Young Heroes Technology Education to your students?
Contact Academic League to request pricing, curriculum samples, or implementation information. Individual components and curriculum packages may be available based on your program’s needs.